About the RoleJoin Light Pattern, a boutique game development studio led by Path of Exile co-creator Chris Wilson.Light Pattern is experimenting with a distinctive art style for its unannounced project and is seeking a Rendering Engineer to help bring this world to life.
If you dream of shaping an engine rather than just using one, we want to hear from you.This is a full-time, on-site position in Auckland, New Zealand.
Relocation assistance is available.ResponsibilitiesDesign, implement, and maintain a custom rendering pipelineDevelop lighting and shading models that support a dark, gritty aestheticWrite efficient GPU and CPU code, profiling and optimising for high frame rates on a wide range of hardwareResearch and prototype advanced techniques such as global illumination, volumetrics and temporal reprojectionDevelop tooling for material / lighting iteration, debug visualisation and performance analysisCollaborate with artists and designers to translate visual goals into performant featuresGuide, mentor, and inspire other programmersRequirementsA Bachelor's Degree in Computer Science or equivalent industry experienceSignificant graphics programming experience (we expect 5+ years) on shipped game titlesDeep knowledge of modern GPU architectures and APIs such as DirectX 12, Vulkan, or MetalStrong skills with Rust or modern C++Solid mathematical foundationsExperience with GPU and CPU profiling tools such as RenderDoc, PIX, Nsight, VTune, etc.Excellent cross-disciplinary communication.
You must be able to translate artistic vision into technical tasksPlease email your resume, cover letter and portfolio to :
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Engineer • Auckland, Auckland, New Zealand