Overview
We believe language learning should feel like play. We’re building immersive, voice-first games that help players start speaking new languages in months, not years. Our first world focuses on Japanese; bigger worlds and richer social simulation are on the horizon.
We’re a small, senior team moving fast. If you want to help invent new voice-driven gameplay and social systems powered by AI, you’ll love it here.
What You’ll Do
Design voice-first play loops that keep players speaking a language they are learning : prompts, scaffolding, repair strategies, pacing, reward structures and more.
Shape the social simulation : define character goals, memory, and relationship states that evolve through conversation.
Own the core loop : collaborate on narrative, art direction, and learning goals; make and document key game-design decisions.
Prototype rapidly : turn ideas into playable tests and prototypes using AI tools.
Wear multiple hats : roll up your sleeves and do what’s necessary—specs, mocks, quick prototypes, and playtest ops—whatever moves the game forward.
Run playtests : translate observations and data into concrete changes.
Raise the quality bar : champion clarity, UX, and craft across story, art, and engineering.
What We’re Looking For
3+ years in game design with at least one shipped title (indie or studio).
Strong end-to-end ownership.
Comfortable wearing multiple hats and collaborating across disciplines.
Low-ego, feedback-hungry, and iterative.
Able to embrace AI to accelerate iteration, with human oversight where it matters.
Nice to Have
Portfolio showing creative use of AI-assisted tools (e.g., Cursor, Claude Code, v0, Figma automation, Lovable, etc.).
Visual / UI sensibility.
Experience with game engines (e.g. Unity, Unreal, etc).
Familiarity with LLMs, speech / voice UX, or dialogue systems.
Experience in small, rapid development environments.
Interest in Japanese culture or language learning.
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Designer • Queenstown, Otago, New Zealand